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December 1, 2011
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ToS Character References 001 by G--u--y ToS Character References 001 by G--u--y
Alright, so i've started ripping the models from Tales of Symphonia recently, and I've decided that it'd be pretty cool/handy/useful to share some high quality screenshots of the characters for others, such as yourself, to use for drawing/cosplaying/other.


Here's the first set: (from top to bottom)
-Martel
-Mithos
-Mithos (without vest/shawl?)
-Yggdrasill

EDIT:
-Kratos (Default): [link]
-Yuan: [link]

I'll add the links to the 3D models after I've finished getting all these reference images put up.
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:icongingericecube:
Gingericecube Featured By Owner Dec 16, 2013
OMG, the back of Yggdrasill. XDDD I guess you never see him from the back, so they didn't bother programming it. X_X Ah, well. Awesome job. I'm curious; are you able to mildly edit these models? Like, could you make Yggdrasill's hair green like Martel's? I'm curious to see how different from Mithos that'd make him look.
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:iconkeaton-corrine:
Keaton-Corrine Featured By Owner Jan 31, 2012  Student Digital Artist
i wonder have you ever done seles wilder yet?
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:iconagentsa:
agentsa Featured By Owner Jan 13, 2012
hi thanks to share rips from tales of :) i wait with impatience you put the links of the 3d models
good continuation :)
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:icontintinabar:
tintinabar Featured By Owner Dec 4, 2011
Thank you for doing this! You're the best! :meow:
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:icong--u--y:
G--u--y Featured By Owner Dec 4, 2011  Student Digital Artist
Aw thanks :' D, no problem, i know there are plenty of people, like myself, who've been needing some proper refs for the longest time!
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:iconoathkeeper9918:
oathkeeper9918 Featured By Owner Dec 2, 2011
Question, were these the .dat files in the TOSFIELD.cvm file? Or .bin files in TOSROOT? I dunno if you used the gamecube or ps2 version, so the file structure might be different, but i'm interested in how you extracted them.
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:icong--u--y:
G--u--y Featured By Owner Dec 2, 2011  Student Digital Artist
I couldn't say unfortunately, as i'm ripping these through Dolphin using 3D Ripper DX (these are from the GCN version), However in the PS2 version i have in fact figured out how to extract the textures outta the .iso, which just took some digging around on the internet to find the tools/info necessary to do so (i'll make a quick guide explaining how to get said textures sometime in the future).


I'd really love to get the models straight outta the .iso (either versions), imagine all the hidden stuff just waiting to be found in ToS!, but i'm a novice with hex and identifying data types and the sort, i know if i had the actual models, bones and all it'd make this whole process so much easier.

(I'm assuming since Rutee's data is in the Gamecube Ver., and Woodrow has his Swordian, Igtenos, in the Cameo, then Rutee's Swordian, Atwight, must be in there as well..)

Ah!, i'm rambling now.
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:iconoathkeeper9918:
oathkeeper9918 Featured By Owner Dec 3, 2011
Rambling is fine! haha. But I see, i always forget about 3D Ripper because it never wants to work on my computer XD. I use Apache 3 to extract the .cvm files from Abyss and Symphonia, and I'm pretty sure I found some models' files, but they're compressed and I'm terrible and figuring out how it's compressed OTL. I found some lines in the ascii data for bones though.

If only Symphonia had the same level of security that Dawn of the New World does, which is nonexistent D:
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:icong--u--y:
G--u--y Featured By Owner Dec 3, 2011  Student Digital Artist
Yeah, Suprsingly enough, i managed to get 3D Ripper working through my virtual machine of Windows 7 on my iMac, it wouldn't work the first time i tried (partially because i had no idea what i was doing), but i came back to try it again and sure enough it all worked like clockwork. (of course i had to install DX9 on my virtual machine)

With those .cvm files you can convert them into another .iso and extract all the content inside of the .cvm using the tool "ROFS2ISO" [link]
It's what i used to get the .dat files outta the TOSBTL.cvm in the PS2 iso, which uses the .TM2 format for images/textures.

Nice!, it's interesting finding out about all this stuff, DotNW files were ripped right open, and in turn we got a bunch of nice models...but the first Symphonia is a whole other story.
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:iconoathkeeper9918:
oathkeeper9918 Featured By Owner Dec 3, 2011
Windows 7? Hmm, I'll have to see if I can get it to work again... What version of dolphin are you using?

Thanks for the tool! Hopefully It'll streamline getting files from games :D

Yeah, you'd think the security would be even better on the second game @_@ Rebirth still seems to have the best security in the series as far as I know. I could only get the cut ins' textures through texmod then adjusting the color channels in photoshop D:
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:icong--u--y:
G--u--y Featured By Owner Dec 3, 2011  Student Digital Artist
For Dolphin (on Windows) I use 3.0-201 (it was the latest build at the time, so it's probably safe to say you could go ahead and download the newest build if you wanted to.)

No problem, and this might help you, or anyone else for that matter, a bit with 3D Ripper DX's setup (took me a moment to put it together)
[link]
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:iconoathkeeper9918:
oathkeeper9918 Featured By Owner Dec 3, 2011
Thanks! I'll be sure to try it out. Good luck with the rest of the models :)
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:iconorel67:
Orel67 Featured By Owner Dec 7, 2011  Student Traditional Artist
hello§
If you are interested, I know how you can move you're characters.
I have just a question : do you share you're ripped models?
'cause i'm very interested by them for making papercraft. Specially Martel, Alicia and Thabatha. but all the other could be make into papercraft

sorry my english is so bad.
ang thanks for share your works

Orel67
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